In addition, one may find it useful to bring a Hand Warmer to the battle, since the Chilled and Frozen debuffs can easily cause the player to die quickly if inflicted. A Warmth Potion is useful when fighting Deerclops, as the boss is affected by its buff.However, Deerclops's strength may warrant waiting until the player has defeated Skeletron to fight it. There are no prerequisite bosses that are required to be defeated in order to summon this boss.Like all other bosses, Pylons cannot be used while the Deerclops is alive in a world.įor more elaborate strategies on defeating Deerclops, including weapon and arena recommendations, see Guide:Deerclops strategies.Leaving and re-entering the world will also cause it to despawn. Once one in-game day (24 real-world minutes) has passed since Deerclops's spawn, it will despawn as soon as no players are near. This will happen until a player gets close to the boss, at which point the fight will resume as normal. If all players are dead or there are none nearby, Deerclops will wander around instead of immediately despawning.Deerclops cannot pass through solid blocks, but if the player is above it, far enough away, and Deerclops cannot reach them, it will quickly rise through the blocks in order to reach the player.The Deerclops is completely immune to damage while in this state until the player is again within 30 tiles of its current location, causing it to revert back to its regular appearance and behavior. If the player is more than 30 tiles away from the Deerclops, it becomes cloaked in a shadowy aura, emits black smoke particles, turns a dark shade of purple while its eye turns magenta in coloration, and two reddish, semi-transparent afterimages begin closely orbiting around it.Shadow Hands predict the player's movements and are summoned more frequently as the Deerclops' health is lowered. In Expert Mode, Shadow Hands will be periodically summoned that either move toward the player slowly, move towards the player quickly and curve, or spin in place.If the player is above Deerclops for enough time, the Deerclops momentarily remains still before roaring and summoning five Shadow Hands around the player.Deerclops will occasionally stand in place and roar, inflicting the Slow debuff on all players within 50 tiles for 12 / 24 / 30 seconds, unless they are already affected by the debuff.However, this does not affect the amount of damage the Debris chunks deal to the player. The visual appearance of the Debris changes depending on the blocks Deerclops is standing on while performing the attack. The chunks of Debris can pass through blocks. If it is not close enough to its target to use the Ice Spikes attack, Deerclops will "scoop" and then throw numerous chunks of Debris into the air, which travel in large, vertical arcs before falling back down.Ice Spikes freeze the player for 0.33 / 0.67 / 0.83 seconds. Every third consecutive wave does not travel as far as the standard version, instead spreading outwards from both directions. If it is close enough to the player, Deerclops will raise its arms and smash the ground, summoning an escalating wave of Ice Spikes that quickly travels toward the player.If Deerclops has previously been defeated in the world, there is only a 1/4 (25%) chance for it to spawn naturally. Deerclops will not spawn at the "surface" layer above Underworld where the Blizzard effect displays.ĭeerclops can still spawn naturally even if the Journey Mode's enemy spawn rate slider is set to 0×.If in Don't dig up or Get fixed boi worlds, Deerclops will only naturally spawn in Snow biomes on the "true surface" layer, which is infected by evil biomes and does not display the Blizzard visual effect.There must be no other bosses or hostile events (except the Blood Moon) active.There must be no town NPCs within a 240×135-tile rectangle centered on that player.
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